Creating a PaletteGraphics Gale TutorialBy: HolderGraphics Gale can be found and the best thing it's free.IntroductionFor all those spriters and members out there that would like to be a spriter, getting your custom palette sorted is something that will help you keep your style no matter how many times you create something. This is something I've learned only recently how to do so I figured it's best shared. Ehhhh i guess this is a neat technical tutorial for GG users dude, but ultimately it falls short on what most people really need to understand about creating palettes for pixel art.you don't really talk about color theory or ramps or saturation or warmth or how and why to choose colors or any of that.if the goal was just 'this is how to do it in graphicsgale' then congrats man i can't say that you did anything wrong. But im saying that the best tutorials are the ones that explain the tough stuff: the how and the why, not just the 'how to'.
Thanks ChinWizard, it's been a while since I've done any more tutorials.
Do NOT double post. I've already told you this in the previous topic you made about this. To change them to BMP (who would ever want to?) open them in an image editor and use the save-as function to do so.
Also, it may be that 95 won't allow for the size difference you want. Each engine has different sized sprites allowed.
For instance, 2k/3 only allow up to 24x32 sized sprites to be used. I'm unsure of what size 95 allows though. As for colours. Are you trying to get the palette itself or the colour restrictions? If the colour restrictions you can easily to that in a good image editor like gimp or graphics gale.
Just choose how many colours to add/remove from one of the menus (I'm unfamiliar with both since I use PSP, but the principal is the same so just find a tutorial online for it. Both GG and Gimp are free to use, and you can also use Paint.net. Do not use Paint. It doesn't work well and distorts images.). Author=Liberty Do NOT double post. I've already told you this in the previous topic you made about this.To change them to BMP (who would ever want to?) open them in an image editor and use the save-as function to do so. Also, it may be that 95 won't allow for the size difference you want.
Each engine has different sized sprites allowed. For instance, 2k/3 only allow up to 24x32 sized sprites to be used. I'm unsure of what size 95 allows though. As for colours. Are you trying to get the palette itself or the colour restrictions? If the colour restrictions you can easily to that in a good image editor like gimp or graphics gale. Just choose how many colours to add/remove from one of the menus (I'm unfamiliar with both since I use PSP, but the principal is the same so just find a tutorial online for it.
Both GG and Gimp are free to use, and you can also use Paint.net. Do not use Paint.
It doesn't work well and distorts images.) author=Liberty Do NOT double post. I've already told you this in the previous topic you made about this.To change them to BMP (who would ever want to?) open them in an image editor and use the save-as function to do so.
Also, it may be that 95 won't allow for the size difference you want. Each engine has different sized sprites allowed. For instance, 2k/3 only allow up to 24x32 sized sprites to be used. I'm unsure of what size 95 allows though. As for colours.
Aseprite Palettes
Are you trying to get the palette itself or the colour restrictions? If the colour restrictions you can easily to that in a good image editor like gimp or graphics gale. Just choose how many colours to add/remove from one of the menus (I'm unfamiliar with both since I use PSP, but the principal is the same so just find a tutorial online for it. Both GG and Gimp are free to use, and you can also use Paint.net. Do not use Paint.
It doesn't work well and distorts images.) I'm trying to change the color palate to 256 and make it THE SAME as that last picture I showed but how please help. Why would you want to make it the same.
256 has a very limited amount of colours. Changing the palette will change the colours of the sprite itself if it doesn't originally use the colours that are in that palette. In any case, there should be an option in one of the menu areas to import a palette. Hell, do a google search for 'Graphics Gale importing palette' and 'Graphics Gale reducing colour range'. There should be some tutorials about them out there.
And I'd do it fast if you still want answers here because using double accounts is a bannable offence and you have done such, so your time here is quite limited. 1) Download Graphicsgale. 2) Open the system.bmp you're using in your game. 3) Go to the palette window that has all the colors the image has available to it. If it isn't visible open it under View-Palette 4) In the palette window there's an arrow facing down and a line below the colors on the left hand side. Click it to open the palette menu. Click 'Save Palette' and save your palette to a file somewhere.
5) Open the graphic that needs the new palette in graphicsgale. 6) In the same palette window open the palette menu and click on 'Load Palette'. Click on 'File' and select 'Import from File'.
Find and select your saved palette file from Step #4. 7) Two color palette will appear. The one on the left is the source palette (form step #4) and the one on the right is your target palette (the graphic your editing). Make sure 'Match pixels with colors' is checked, it's on the left side. Then click on 'All' on the right side. Then click OK. 8) Save your new file with the corrected palette.
9) Repeat #5-8 on all graphic files that need their colors fixed. This isn't guaranteed to fix it since the colors that a graphic use may not be present at all in the source palette and can't be matched to the new palette. If this happens you'll have to find the missing colors and add it to the palette and then apply the new palette to all files. I can't go in detail about this, I've never done it.
64 Color Palette
Also don't turn on caps lock or type in all capitals again.