.: July 6, 2001.: August 2002.: November 18, 2002.: December 2002.: March 21, 2003.: May 2003.: August 20, 2003iOSJune 6, 2013Mode(s)Runaway: A Road Adventure is a 2001 developed by the Spanish company and published. It follows the story of Brian Basco, an American college student forced to flee the after he unwittingly prevents the assassination of a murder named Gina.
Searching for clues about a mysterious in Gina's possession, the pair embarks on a cross-country journey through the United States while pursued by two Mafia hitmen. The player assumes the role of Brian and explores the game world while collecting, solving puzzles and conversing with.Pendulo began Runaway in 1998. Influenced by films such as and, the team conceived a game based on the genre that would take more inspiration from films than from games. Pendulo abandoned the and parodical nature of its previous title, in favor of a more straightforward and adult-oriented approach that blended humor with drama. Runaway initially featured hand-drawn; production problems necessitated a switch, one year into development, to characters with. The change caused major delays, exacerbated by a shortage of qualified in Spain: the country's recovering game industry had a limited.
Runaway 's small core team of nine members was supported by freelancers throughout development.Runaway was highly anticipated in Spain, and it won awards and positive reviews upon its July 2001 release. While early domestic sales were strong, Dinamic Multimedia in September 2001, which halted distribution and prevented Runaway 's planned launches beyond Spain.
Forced to downsize in response, Pendulo fought for roughly one year to buy back Runaway 's rights, after which the developer secured deals to release the game globally during 2002 and 2003. Relaunched it in Spain; and achieved significant success with it in Germany and France, respectively. The game sold 600,000 units in Europe alone by 2006. Runaway 's critical reception was positive in European countries such as France, although reviews were mixed in the United States, where publications such as and panned the game.As Pendulo's first international hit, Runaway financially revitalized its developer.
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Pendulo proceeded to build on the game's design and visual style, and it became Spain's longest-running game developer by 2019. Although adventure games were in decline before Runaway 's release, publications in Germany, France and Spain reported that the game helped to reenergize its genre. Runaway has been named one of the best Spanish games and best adventure games of all time, but also cited as a polarizing title; in Germany, it inspired the popular term ' Runaway Syndrome' to denote poor adventure game design. The game spawned two sequels— (2006) and (2009)—to form a series that sold over 1.5 million units worldwide by 2010. Hidden Runaway, a, followed in 2012.