Command & Conquer: Tiberian Sun is a real-time strategy video game developed by Westwood Studios and published by Electronic Arts. The game was first released on August 27, 1999 for Microsoft Windows.About This Game:While the game is set only twenty years after its predecessor, the world of Tiberian Sun is much different. The lethal Tiberium continues to infect the world at an ever-increasing rate which has made most of the Earth uninhabitable for human beings. To survive, GDI has moved to the arctic regions of the world while NOD has set up camp underground.The game’s story is driven by the difference in goals between GDI and NOD.

Command & Conquer Tiberian Sun

As GDI strives to maintain world peace and discover the root cause of Tiberium, NOD is hell-bent on achieving world domination. The story is complicated by the apparent loss of Kane, NOD’s leader, at the end of the first Tiberian War which has thrown the Brotherhood into leaderless disarray, but do not count them out just yet as NOD has created through genetic mutation via Tiberium a set of ultra-powerful units that more than compensate for the clan’s lack of organization.The ForgottenDuring the GDI evacuation, some places of the world such as the inner city and many of the poorer regions of the world were ignored. These “forgotten” people were forced to live with Tiberium and watch helplessly as the mysterious green crystals brought about a slow death. Initially partial to NOD due to the aid the Brotherhood provided, The Forgotten have formed an uneasy alliance with GDI after seeing the effects of NOD’s experiments on their loved ones.New UnitsGDI’s MLRSGDI’s MLRSTiberian Sun made a large shift in theme and setting from the first game – gone are the present day or near future technologies, instead replaced with cyborgs, orbital infantry drops, unmanned drones and a heavier focus on hovercraft and air units.

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The gameplay in Command & Conquer 4 no longer follows the same resource-gathering dynamic as previous games in the series. In the main game mode, the player must capture control nodes scattered across a map, and retain more nodes than the enemy player, gaining enough points over time to win the match.

Tiberian

Command & Conquer 4 utilizes class-based gameplay as well as some RPG elements.There are two playable factions: the Global Defense Initiative (GDI) and the Brotherhood of Nod. The storyline begins with the world being consumed by the rampant growth of Tiberium, which is threatening to render the earth uninhabitable.

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Each faction is split into three upgradeable classes: offense, defense and support, each with their own specialized focus. The classes consist mostly of their own unique units, with the only shared unit among classes being the engineer. The offense class is focused on tank-based, front-line combat, relying less on any kind of fortified emplacements or bases. The defense class is focused on infantry-based combat as well as utilization of rudimentary base defenses, and are also the only class to have access to superweapons.

Sun

It is the only class that allows the player to construct buildings in order to develop their base (analogous with the previous games). The support class is focused on air-combat and specialized vehicles to traverse the! Environment, and is also equipped with special support powers that are used to assist teammates. As it relies on air support, the support MCVs of both factions are able to lift off in the air.Command & Conquer 4 contains two non-playable factions from previous games in the Tiberium Universe: The Scrin (C&C3) and the Forgotten (Tiberian Sun), the latter of which returning as a minor part of the story as well as a neutral class on the map.

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