.Vehicle simulation games are a of which attempt to provide the player with a realistic interpretation of operating various kinds of vehicles. This includes automobiles, aircraft, watercraft, spacecraft, military vehicles, and a variety of other vehicles. The main challenge is to master driving and steering the vehicle from the perspective of the pilot or driver, with most games adding another challenge such as racing or fighting rival vehicles.

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Games are often divided based on realism, with some games including more realistic physics and challenges such as fuel management. Contents.Definition Vehicle simulation games allow players to drive or fly a vehicle.

This vehicle can resemble a real one, or a vehicle from the game designer's imagination. This includes vehicles in the air, on the ground, over water, or even in space. Different vehicle simulations can involve a variety of goals, including racing, combat, or simply the experience of driving a vehicle. These games normally allow the player to experience action from the visual perspective of the pilot or driver.

Although 'racing games are often sold in the category,' Rollings and Adams argue that 'from a standpoint, they really belong in. Vehicle simulations'.

Game design Goals and challenges. Focuses solely on the experience of flying an aircraft, in contrast to other games with missions and goals.The essential gameplay in a vehicle simulation is the physical and tactical challenge of driving a vehicle. Mastery of vehicle control is the element which encourages players to continue playing, even after the game's goals have been completed. Players learn to use appropriate speed and steering, and must avoid crashing by observing cues about how fast they are going. There are some vehicle simulations where the player is given no specific goal, and is simply able to explore and experience using the vehicle.

In the absence of any competition, 'some vehicle simulations 'But most vehicle simulations involve some form of competition or race, with a clear winner and loser. Some games add special challenges such as combat. Many types of driving games, including both military flight simulators and racing simulators, make use of careers and campaigns. Players must complete different tracks or missions, and collect victories and other achievements based on their performance. Realism and physics The market for vehicle simulators is 'divided between the purists and the casual players'. A variety of vehicle simulators have been created to serve both markets. Purists demand total accuracy, whereas are less concerned with such details.

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This level of accuracy depends on how damage, physics, environment, weather, and controls are implemented. For example, accurate flight simulators will ensure that the vehicle responds slowly to their controls, while other games will treat the plane more like a car in order to simplify the game.In both driving games and flight simulators, players have come to expect a high degree of verisimilitude where vehicles are scaled to realistic sizes. These types of games usually utilize a highly accurate time scale, although several flight simulators allow players to fast forward through periods where there is nothing interesting happening. In the case of space or water vehicle simulations, the gameplay physics tend to follow those of flying and driving simulations.These games will add variety by having a variety of vehicles with different performance characteristics, such as sharper turning or faster speed. Many games make use of real life vehicles, including military vehicles or cars from major automobile manufacturers.

Non-driving roles Although vehicle simulations focus on driving a vehicle, many games involve non-driving roles. For more detailed racing simulations, the player may sometimes play the role of a mechanic who repairs or augments their vehicle. In games with a combat element, this might involve manning a separate combat station on a larger vehicle. Some games such as allow players to alternate between piloting the vehicle or manning the waist or tail guns. Allowed players to operate five separate stations for combat and managing the vehicle. Games that make use of combat have competition modes similar to, where player must defeat human or opponents. Subgenres and vehicle types Rollings and Adams note that 'the vast majority of vehicle simulators are and driving (usually ) simulators'.

However, this genre includes any game that creates the feeling of driving or flying a vehicle, including the magic broomsticks in the games. More common examples include simulations of driving, and other combat vehicles. Boat and naval simulations.

Further information:Most simulations are of 'powerboats or jet skis'. Gameplay differs from driving a car because of the fluid medium, which affects turning. These games involve racing through a course marked by, with some tracks allowing the player to make jumps. Sailing simulations are rare, as the complexity of controlling a sailboat appeals to only a specialized market.However, there has been a growing market after Nadeo introduced their games.Another rather popular sailing game is Sail Simulator 2010. These two games can both be played online against other sailors around the world.This category includes, which typically focus on old-fashioned submarine activities such as firing torpedoes at surface ships. Simulations of warships are more rare. Due to their slow speed, games such as, and simulate naval warfare involving entire fleets.

Farming simulators Farm simulators such as series offer varying levels of farm care from agriculture production to animal husbandry and synthesis of bio-fuels. Vehicles used in farming simulator games consist mainly of tractors, combines, and tractor trailers. Because of the nature of farming there are often many different components to add to the tractor to till, seed, water, and fertilize the land.Flight simulators. Further information: and'tend to fall into or civilian categories'. Civilian flight simulator: and are notable example of a civilian flight simulator. These games 'seldom have any victory conditions, unless they implement racing or specific challenges, such as tests of speed and accuracy'.

Still, players can be presented with a variety of challenges including flying at night, or flying in harsh weather conditions. One of the most difficult challenges is to land the plane, especially during adverse weather conditions.: Military or combat flight simulators demand that players 'achieve the mission's objectives, usually attacking enemy aircraft and ground installations'. These games depend heavily on the aircraft or role being simulated, where fighter planes largely engage with enemy aircraft, while bombers are designed to attack targets on the ground. A unique aspect of these games is the ability to view ground targets, or view the action from the perspective of a bomb or missile. Players are often confronted with a series of missions with both primary and secondary objectives, and victory is achieved by completing a combination of goals.

Many games will also award different levels of victory based on how many objectives were completed, or how much time or damage the player took.Racing games. Further information: and'tend to fall into organized racing and imaginary racing categories'.: Organized racing simulators attempt to 'reproduce the experience of driving a racing car or motorcycle in an existing racing class: Indycar, Formula 1, and so on.' These games draw on real-life to design their gameplay, such as by treating fuel as a resource, or wearing out the car's brakes and tires.

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Damage is often modeled as a single variable, with more accurate simulations modeling damage to different areas of the car with differing consequences. Aside from trying to win races without crashing, players will sometimes earn prize money that they can spend on upgrading their race car.: Less realistic racing games, sometimes called imaginary or arcadelike racing games, involve 'imaginary situations, driving madly through cities or the countryside or even fantasy environments'. These games focus less on realistic physics, and may add other challenges such as collecting power-ups, driving through hoops and cones, or shooting weapons at rival players.Spacecraft simulators. Further information: andinclude simulations and simulations. Aside from piloting the vehicle, a key element of gameplay is controlling a rotating turret.

These games are seldom fully accurate, as realistic tanks are slow and have limited visibility (as simulation game), which would limit their appeal to. Many games have made use of mechs in order to appeal to a wider audience, as they can add weapons and capabilities that are not necessarily restricted by weapons platforms and technologies that bear resemblance to such systems that currently exist, which grants a broader artistic license on behalf of the game developers. Vehicular combat game.

Further information:This genre also includes simulations of driving. A is a that simulates operations. This includes other kinds of railborne vehicles, such as a.Trucking simulator The first trucking simulator was released in 1985. It simulates the (as an ) and focuses on cargo transportation and economical issues.The trucking simulator is a relatively new aspect of the vehicle simulation genre, focusing on cargo transportation and the expansion of the player's trucking business, combining elements of a. The best known are produced by:. series.

series.References.

Vehicle Simulator Key

This project holds the latest releases for canonical versions of the ADVISOR® Software and 'Advanced Vehicle Simulator'. ADVISOR is a MATLAB/Simulink based simulation program for rapid analysis of the performance and fuel economy of light and heavy-duty vehicles with conventional (gasoline/diesel), hybrid-electric, full-electric, and fuel cell powertrains.

New features are developed under the title 'Advanced Vehicle Simulator'. Periodically, stable versions of Advanced Vehicle Simulator will be submitted for consideration as the next canonical version of the ADVISOR software.ADVISOR is a registered trademark of the Alliance for Sustainable Energy, LLC, the manager and operator of the National Renewable Energy Laboratory for the United States Department of Energy. Trademark used under license.

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